unity3d - Import blender textures on Unity 3D are always black -
i have next simple blender texture:
this simple png
file, imported blender add added in image texture
component (at left of first image), transparent background. exported texture in 2 format, first 1 in .blend
, second 1 in .fbx
format.
but, when export textures blender (both formats) black rectangle , spheres hasn't texture, totally gray.
what i'm doing wrong @ moment import textures?
you supposed bake material texture.
i use maya don't know steps in blender. can google bake materials in blender.when bake maps, texture supported in unity.
usually, create simple flat plane, attach material plane, position camera in front of it, bake it. doing, need color map. don't need normal maps , others.
here important links learn that.
https://renderedsmoothie.wordpress.com/2013/09/05/baking-ambient-occlusion/
https://renderedsmoothie.wordpress.com/2013/08/31/how-to-bake-textures-and-materials/
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