Android OpenGL equivalent of Matrix.mapPoints() -


i converting 2d android game open gl android game , part of collision detection system depends on mapping points based off matrix. need equivalent of mappoints take in array of x,y,z triplets , return values when they've been put matrix coordinate system.

try method:

android.opengl.matrix.multiplymv(float[] resultvec, int resultvecoffset, float[] lhsmat, int lhsmatoffset, float[] rhsvec, int rhsvecoffset)


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